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Although it may seem like a new concept, the term “spatial computing” was actually coined in 2003 by researcher Simon Greenwald. He described it as “human-machine interaction in which the machine holds and manipulates real objects and referents in space.” ” Simply put, spatial computing blends the digital and physical by overlaying a computer interface with the real world. Rather than staring at a screen, users interact with digital objects and information using natural movement in 3D space.
This may appear as if the visual driving directions are shining directly onto the road through the car’s windshield. Or you can use your avatar to collaborate with colleagues far away in your virtual office metaverse. Even Pokémon Go can be considered a spatial computing game, as it’s all about superimposing Pokémon characters onto the real world and interacting with them. Spatial computing aims to make technology more intuitive and integrated into our daily lives by meshing the physical and digital.
Apple has realized a true vision for the future with the new Vision Pro headset and visionOS software. This combo allows you to control apps and media simply by looking around, making hand gestures, or using voice commands. This setting greatly enhances multitasking by allowing you to open multiple apps and windows at the same time. A typical setup requires a large amount of screen space. Apple calls this collective experience “spatial computing,” and it makes the possibilities for 3D and collaboration feel endless.
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