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With the third set of Disney Lorcana, Into the Inclands, just around the corner, I’ve spent the past two weeks testing, tweaking, and tweaking two new starter decks: Amber/Emerald Dogged and Dynamic and Ruby/Sapphire Plenty. I’ve spent a lot of time building theories. of Pluck. As always, these starter decks are a great way to start your collection and familiarize yourself with all the new mechanics introduced in Into the Inklands, including locations and the game’s newest card types.
For some, these decks will be their first introduction to the game, but more seasoned players will find it useful when they have enough playable cards to use in more competitive decks. You may only want to purchase the Starter Deck. Rise of the Floodborn’s Amethyst/Steel starter deck contained many cards that would ultimately define the meta. Also includes classics like Madame Mim and Snake. Merlin, goat. Merlin, rabbit. and Madame Mim, Fox. It’s a worthwhile investment for anyone looking to get started with top-level decks. The big question for starters in Into the Inklands is whether they have a lot of valuable cards in the new meta.
If you already have an ink color that you like and are particular about, you can’t go wrong by choosing a deck that matches your main color. We’re just looking at the value of the deck from a color-agnostic perspective here.
We can’t predict the meta until all Into the Inklands sets are released, so let’s start with the rares. Both decks give you the same number of rares and super rares. The Amber/Emerald deck offers one copy each of “Peter Pan, Lost Boy Leader.” Lucky, the 15th puppy. Helga Sinclair, Partner in Revenge. Robin Hood, Daydreamer. And then there’s Pluto, the Resolute Defender, and his super rare one, Pongo, the Resolute Father. It has three characters: Amber and Emerald.
In the Ruby/Sapphire deck, you can get one copy of Maui’s Fish Hook. Simba, Scrappy Cub. Moana, a born leader. Huey, the clever nephew. Gyro Gearloose, Gadget Whiz. And one super rare: Scrooge McDuck, the world’s richest duck. Like the other decks, it’s 3 rubies and 3 sapphires, split 50/50.
Disney Lorcana: Into the Inklands Ruby/Sapphire Starter Deck Guide
DuckTales and Moana come together in this combat-focused starter deck.
After playing both decks and trying out these cards in other decks, I find there are some great things here. All three of her cards in Amber seem to have the potential to be played this season, starting with the Amber/Emerald deck. Lucky fits perfectly into the aggro archetype and offers explosive knowledge gain potential to help you finish games quickly. Alternatively, drawing a ton of cards (up to 4 per turn!) can help your aggro deck avoid running out of gas. .
I’m not a big fan of Pluto and Pongo due to their respective high costs and low willpower, but they have wide enough uses that it seems likely that we’ll see some experimentation with them, at least in the early meta. . On the Emerald side, I think Helga Sinclair is the most playable, both as an anti-control card and as a potential shift target for the new Floodborn Helga, which I adore. His four cards alone make this deck interesting enough to pick up.
If you want to know which of the two starter decks is more competitive on its own, the Amber/Emerald deck is much more consistent. Similar to the Amber/Amethyst starter deck from The First Chapter, this deck is built to go wide and dump cards onto the board for quick wins against the slower, combo-heavy Ruby/Sapphire. is common.
When it comes to Ruby/Sapphire, there is one clear outlier among the rares. Simba, Scrappy Cub is a 2 cost 1/1 that does 3 quests, similar to Rise of the Floodborn’s Star Attraction, Pinocchio. This card is a meta staple in Amethyst Aggro decks, and if Ruby Aggro becomes popular this season, I can almost guarantee that Simba will become a must-have card. If not, the Amethyst Bounce package allows him to be utilized in Ruby/Amethyst decks. Of all the cards in both decks, Simba could end up being the most expensive single.
The other rares don’t seem particularly playable. Moana, Huey, Scrooge, and Gyro are highly situational, relying on locations, items, or synergies with specific cards to find value. Maui’s Fish his hook will likely find a home in Ruby/Amethyst’s controls, considering players have started using You Can Fly! Lately anyway to make Maui Eversive. Ruby/Amethyst players use a lot of tools to deal with avoidance targets, so Maui’s Fishhook could be the all-purpose solution they’re looking for.
I don’t think either deck contains anything as important as the bounce package in Rise of the Floodborn’s starter deck, but the Amber/Emerald deck has a nice pile of cards that I think will see play. In addition to Rare, he also gets 3 copies of the friendly dog Pluto. Two Wendy Darlings, talented sailors. Two wildcats, mechanics. Two kit cloud kickers, tough guys. Don Carnage, 2 Pirate Princes, and a total of 5 location cards. This is his 20 cards, or his third of the deck, and could be anywhere in the meta.
On the Ruby/Sapphire side, you get two Sumerian Talismans that can be useful in challenge-focused decks. There are also two copies of Voyage, which is important if the location is powerful, and one Vault Door, an item that gives the location and the characters within it +1 Resist. These 5 cards, plus 5 locations, Simba, and Maui’s Fishhook, make a total of 12 playable cards.
If I were to buy just one starter deck for this expansion, it would definitely be the Amber/Emerald deck. These two decks contain more interesting rares and a wider range of playable cards, and I suspect we’ll see a good portion of those cards in the meta in a month’s time. The Ruby/Sapphire deck has a lot of cards that work well in location, item, and challenge focused beers, but they’re all unproven archetypes that may fall out of favor as the season progresses . Both are fun decks, and I recommend both if you just want to collect and play a bunch of good Lorcana cards, but overall I believe the Amber/Emerald deck is the better value.
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